I’m honored to share my podcast with Yaaqub (Yamo) Mohamed of The BACoach. We discuss ingredients for effective requirements workshops described in my first book, Requirements by Collaboration: Workshops for Defining Needs.
Archive for the ‘agile manifesto’ Category
Collaboration Works: Ingredients for Successful Workshops
Wednesday, October 26th, 2011Agile 2011: Top 7 Agile Highlights and Trends
Tuesday, September 6th, 2011The tenth anniversary of the international Agile 20xx conference, Agile 2011, returned to its inaugural location, Salt Lake City, Utah. The attendance set a record for being the largest agile conference in the world! This year’s conference, held August 9-12 2011, was attended by 1,600+ people. It was jam-packed with morning-to-night activities. The conference also included events to reflect and celebrate on the 10th anniversary of the Agile Manifesto.
We at EBG Consulting were pleased to have been selected (from over 900 submissions) to present three sessions. Here are some of highlights and trends:
Are Your Software Development Practices Jumping the Shark?
Thursday, April 7th, 2011By Ellen Gottesdiener and Mary Gorman
In September 1977, the TV sitcom Happy Days had über-hip Fonzie, clad in leather jacket and swimshorts, water ski over a shark to prove his mettle—and at that moment even diehard fans knew that the show was past its prime. They were right. After that episode, ratings plummeted, and the expression “Jumping the Shark” was born. When a TV show, or anything else, jumps the shark, you know it’s on its way out.
Our question this month: have any of your software development practices jumped the shark?
For example, are there boundaries around people’s roles? Some organizations tend to confine people to roles such as developer, architect… Continue reading
Being Agile when Designing and Playing Agile Games
Friday, July 30th, 2010By Mary Gorman
In my Stickyminds.com column “Playing at Work: Agile Games Deliver Value” I share game ideas and experiences – the benefits games can provide, selecting an appropriate game, facilitating a game, and designing a winning game.
Designing and Facilitating Agile Games
When writing the column I got to thinking how agile principles could provide a basis for good game design and facilitation. I reflected on a recent experience I had at Deep Agile 2010: Empowering Teams with Agile Games. Working in a small group we created a new game, tested it, and retrospected both the game and our design process in less than half a day. We consciously (and some times unconsciously!) were being agile! (To see and learn more about our game, read Michael Sahota’s summary at The Backlog Is in the Eye of the Beholder.)
Games and The Agile Manifesto
To clearly communicate the agile-ness of our work and what we learned I did a quick mapping to the Manifesto for Agile Software Development. Continue reading









